Additionally, one of their unique buildings, the Depot, boosts gunpowder unit attack only within its radius, and also acts as a sort of large improvised explosive device, exploding on command or upon destruction to deal substantial damage to every unit and/or building in its radius. Their two unique infantry units, the Hospitaller and Sentinel, receive their bonuses only when near friendly structures (for the Sentinels, it is near friendly defensive structures, such as the Outpost and Fixed Gun). Overall, the Maltese are best played defensively.
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